module ui.Spinbox; import ui.Control; class Spinbox : Control { protected uiSpinbox * _spinbox; mixin EventListenerMixin!("OnChanged", Spinbox); this(int min = -10, int max = 10) { _spinbox = uiNewSpinbox(min, max); super(cast(uiControl *) _spinbox); uiSpinboxOnChanged(_spinbox, &OnChangedCallback, cast(void *) this); } int value() { return uiSpinboxValue(_spinbox); } Spinbox setValue(int value) { uiSpinboxSetValue(_spinbox, value); return this; } }