module ui.Group; import ui.Control; class Group : Control { import std.string: toStringz; protected uiGroup * _group; this(string title = "") { _group = uiNewGroup(title.toStringz); super(cast(uiControl *) _group); } string title() { return uiGroupTitle(_group).toString; } Group setTitle(string title) { uiGroupSetTitle(_group, title.toStringz); return this; } Group setChild(Control child) { if (child) { _children ~= child; child._parent = this; uiGroupSetChild(_group, child._control); } else { uiGroupSetChild(_group, null); } return this; } bool margined() { return cast(bool) uiGroupMargined(_group); } Group setMargined(bool margined) { uiGroupSetMargined(_group, cast(int) margined); return this; } }